Mar
10
2010
Taking a cue from the popular PlayStation 3 cross media bar, PlayStation Home 1.35 goes live tomorrow, with an all-new navigation interface that makes getting around easier than ever. More »
Mar
10
2010
Filed under: Betas, New titles, News items, LEGO Universe
It’s time to gather up your brightly colored blocks and figure out just what kind of cool things you’re planning to build. Why? Because we’re getting reports from around the Internets that the first invites for the beta for Lego Universe are starting to roll out to some very lucky gamers!
Offering what looks to be tons of fun hearkening back to our childhood (or in some of our cases, our continuing childhood) the Lego Universe beta opened up for sign-ups just a month ago. Prior to that, we saw a pretty awesome pirate zombie trailer and even some pretty slick looking alpha footage. If you haven’t signed up for beta as yet, you’d best head over to the Lego Universe site now. (What are you waiting for!) If you already signed up, be sure to check those spam folders — your invite could be waiting for you already. Meanwhile, we’ll be over here, obsessively checking our mail for any sign of some brightly-colored Lego brick love.
Lego Universe beta codes are starting to roll out originally appeared on Massively on Wed, 10 Mar 2010 13:30:00 EST. Please see our terms for use of feeds.
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Mar
10
2010
Sony’s 2010 Game Developers Conference press conferences kicks off at 4PM Pacific, and we’ll be there live, bringing you up-to-date news on the big announcement, interesting tidbits, and what music they’re playing before the speakers take the stage. More »
Mar
10
2010
More quests are being added to Level 5’s MMRPG WKC. Beginning this thursday Sony will be releasing additional quests for free every week through the end of June! That’s 4 months of new quest for FREE. 12+ quests all for FREE! Did I mention they’ll be free? See you online!

Mar
10
2010
Kotaku Talk Radio is coming to you live from the Game Developers Conferce today, where God of War III director Stig Asmussen will be taking your calls. Join us! More »
Mar
10
2010
Filed under: Fantasy, Sci-fi, Super-hero, Fallen Earth, Events, real-world, Interviews, MMO industry, New titles, Sword of the New World, News items, Free-to-play, Browser, Hands-on, MMORTS, DC Universe Online, Final Fantasy XIV, Taikodom
Massively staffers descended on GDC 2010 yesterday like a horde of….well, Horde. Our intrepid reporters are slaving away with microphones, tape recorders, and keyboards in hand to make sure you get all the latest MMORPG tidbits directly from the folks making the games.
We’ll be bringing you a ton of content over the next few days, so fear not if your favorite forthcoming game hasn’t received the red carpet treatment. Be sure to keep your eyes peeled throughout the remainder of the week, and in case you missed it, here’s a brief rundown of yesterday’s coverage.
Can’t get enough of our GDC 2010 coverage? Check out our Sword of the New World GDC 2010 gallery below, and be sure to return throughout the week as we continue to bring you all the latest on your favorite games and developers.
GDC10: Massively’s day 1 roundup originally appeared on Massively on Wed, 10 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.
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Mar
10
2010
Fun fact: I’m a history graduate, so when a Total War game comes along, I’m normally first in line. Especially when it involves pipes, muskets and rad uniforms, because they remind me not of Napoleon, but of Waterloo. The movie. More »
Mar
10
2010
Filed under: Super-hero, City of Heroes, City of Villains, Events, in-game, Game mechanics, Opinion, A Mild-Mannered Reporter
City of Heroes has the best pseudo-seasonal event anywhere: the double XP weekend. Forget holidays that you’re usually sick to death of in which you can get some arbitrary gimmick powers, it’s cold hard character boosting that really gets everyone excited. And if those of us that play the game weren’t swimming with enough alts, we also had our chance to scream up with dual pistols. In summary, it was poised to be the best Christmas ever, except for the minor detail of not being Christmas.
Going into the weekend on Friday. I had three major priorities. I wanted to level one of my two “mains” which had been suffering from some neglect, I wanted to bring a villain to 20 or as close as I could manage, and I wanted someone with paired handguns. A tall order, even for a doubled-up weekend, but I live for challenges. Or I’m a glutton for punishment, one or the other. Read on past the break for the path of events and some observations about the leveling game, and perhaps even a bit of enlightenment.
Continue reading A Mild-Mannered Reporter: Tripping the XP fantastic
A Mild-Mannered Reporter: Tripping the XP fantastic originally appeared on Massively on Wed, 10 Mar 2010 12:30:00 EST. Please see our terms for use of feeds.
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Mar
10
2010
If you enjoy Peggle, felines, and raw fish rolled in rice, the you’ll love Sushi Cat, a game about getting a cat fat enough to activate an automatic door. More »
Mar
10
2010
The technology for the PlayStation Motion Controller (Arc) is really amazing. But as we know, that’s nothing without fun games to back it up. Hopefully they have a good catalog of games when it’s released. Here is the link for a interview Gamespot had with Rick Marks. Highlights are:
There’s really no limit with the types of game that the Motion Controller can enhance. Nothing currently on the market delivers an innovative experience that’s intuitive for casual gamers and engaging for hardcore fans, and that’s the opportunity the PS3 Motion Controller will fulfill.
Software development for the Motion Controller is well under way, and our development and publishing partners are excited about the opportunities to deliver new gameplay experiences to PS3 owners.
The Motion Controller’s high-precision embedded sensors detect the sensitive movements and rotation of the hands, and the PlayStation Eye tracks the glowing sphere on the controller to precisely detect the position in real-life 3D space. The colors of the sphere can be changed by the game programmers to provide visual feedback that reflects changes in gameplay, or to differentiate between players.
You can expect to hear more details soon, as we have a few key industry events coming up with GDC this week and E3 around the corner. In between those shows, we’re also going to bring the Motion Controller on the road.
