Archive for October, 2008

Oct 31 2008

So, How Much Faster Do 360 Games Load After An Install? [Xbox 360]

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Perhaps the best new feature of the New Xbox Experience is the ability to install 360 games to your HDD. Least, it is for me, since my console’s DVD drive sounds like a Blackhawk trying to take off….

Original post by Luke Plunkett

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Oct 31 2008

So, Ash, how’s that DSi launch coming along? … [DSI]

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So, Ash, how’s that DSi launch coming along? – Yodobashi Camera was a bust. No dice. Sure, it was the middle of the night, but still, not dice. The following day, Bic Camera’s looking more promising…

Original post by Luke Plunkett

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Oct 31 2008

Welcome Home: Hanging Out PlayStation Style [Impressions]

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Is it me, or is gaming relying more and more on social media networks? Time was, gaming was this dirty, solitary habit you did in your mom’s basement or in a darkened corner of your dad’s study. You…

Original post by AJ Glasser

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Oct 31 2008

Touchgrind Brings Extreme Fingering To Your iPhone [Clips]

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Console owners shan’t be left wanting for skateboarding video games anytime soon and, apparently, neither will iPhone users. Illusion Labs’ Touchgrind looks like it might be able to sate your hunger…

Original post by Michael McWhertor

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Oct 31 2008

Next Week On Rock Band: Presidential Fallout [Harmonix]

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Rock Band owners can appropriately celebrate the election of a new President of the United States of America with the release of three new The Presidents of the United States of America tracks,…

Original post by Michael McWhertor

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Oct 31 2008

Since the WoW movie probably won’t happen anyway, here’s why it shouldn’t

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Filed under: World of Warcraft, Fantasy, Culture, Opinion
Above is the sole bit of evidence that the World of Warcraft movie has seen any completed work at all — one item of concept art. We know very little about the film, and the only news we’ve gotten recently is that Uwe Boll will not be directing it (admittedly that’s very good news). Joystiq blogger Kevin Kelly is perfectly fine with that, as he wrote a blog entry over at Spout about why this movie really oughtn’t ever get made at all.Three reasons were provided: Dungeons & Dragons was a disaster, it couldn’t earn back its huge budget even if every WoW player in the world went to see it,…
Since the WoW movie probably won’t happen anyway, here’s why it shouldn’t originally appeared on Massively on Fri, 31 Oct 2008 20:00:00 EST. Please see our terms for use of feeds.
 
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Original post by Samuel Axon

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Oct 31 2008

No Xbox Price Cut In UK ‘For Many Years’ – Microsoft [Xbox]

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Right, that’s decided, then – Microsoft has fixed the price you will be paying for the Xbox 360 in the UK until the end of the economic downturn or until Microsoft need to start really shifting units…

Original post by Stuart Houghton

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Oct 31 2008

Shooting Game Historica Keeps On Shootin’ With Vol. 3 [Shmups]

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Volumes one and two of Yujin’s line of shooting game (shmup!) inspired capsule toys covered most of the classics: R-Type, Gradius, Fantasy Zone. Now it’s time to dig a little deeper into what the…

Original post by Michael McWhertor

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Oct 31 2008

Skate 2 Release Date Seen On Mirror’s Edge [Electronic Arts]

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You’re getting a double dose of Skate dates today, with the Wii-exclusive Skate It being officially dated for a mid-November release earlier today. The proper sequel, Skate 2, also has a new date,…

Original post by Michael McWhertor

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Oct 31 2008

SWTOR’s lead writer describes BioWare’s ambitious storytelling initiative

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Filed under: Sci-fi, Game mechanics, Interviews, MMO industry, New titles, Star Wars: The Old Republic
The biggest selling point of Star Wars: The Old Republic seems to be its focus on storytelling. Interactive stories have always been BioWare’s particular claim to fame, so we’re not surprised at the focus, but we will admit to being a little surprised at just how hardcore they are about it. In an interview with Gamasutra, BioWare Austin lead writer Daniel Erickson described the company’s process for hiring and managing the writing staff, which includes more than a dozen people who went through a three-month training program, and who have now been working on the game for several years.What’s…
SWTOR’s lead writer describes BioWare’s ambitious storytelling initiative originally appeared on Massively on Fri, 31 Oct 2008 19:00:00 EST. Please see our terms for use of feeds.
 
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Original post by Samuel Axon

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