Jan
31
2009
Filed under: Fantasy, Sci-fi, Opinion, The Digital Continuum
The wizard leaps across the chasm, deftly avoiding a hurled ball of fire that the Goblin shaman had thrown in a rage. A space fighter weaves through suspended rocks in space as hostile blaster fire scorches the tips of his wing span. A retail employee swings the massive hammer he found in the home improvement section, saving a co-worker from the blood-thirsty sprite from another world?…
Continue reading The Digital Continuum: Where mundane and fantastical merge
The Digital Continuum: Where mundane and fantastical merge originally appeared on Massively on Sat, 31 Jan 2009 15:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Linking Blogs | Comments
Original post by Kyle Horner
Jan
31
2009
It’s no secret I peek at Reddit when I’m working weekends. But last week its contributors made something too hilarious not to share: An extremely dark view of relationships, in the context of Super…
Original post by Owen Good
Jan
31
2009
Sensory Sweep, accused of not paying its 200 workers since at least October, has entered into a consent agreement with the federal Department of Labor under which current and former employees will be…
Original post by Owen Good
Jan
31
2009
Filed under: Sci-fi, Screenshots, EVE Online, One Shots
Get in, hit them, get out quick. Scan, web, fire. The universe of EVE Online is a treacherous place for even the most seasoned of pilots. You never know what’s waiting through the next gate – will it be friends or foes? Will you live, or will you wind up tucking tail and running – hopefully actually in your ship, and not just in your pod. Today’s One Shots shows off a great image of EVE Online sent in to us by Sered Woolahra, who captured an interesting view of one of many places where the edge of relative safety meets the unknown. Just another day of danger and risk in New Eden. Are you one…
One Shots: On the edge of the unknown originally appeared on Massively on Sat, 31 Jan 2009 14:00:00 EST. Please see our terms for use of feeds.
Permalink | Email [...]
Original post by Krystalle Voecks
Jan
31
2009
Remember Duck Hunt for the iPhone? Yeah, it was booted from the App Store, and not because of its piece of shit controls and absence of the Asshole Dog, either.
LawlMart’s Duck Hunt was “developed”…
Original post by Owen Good
Jan
31
2009
TABLE OF CONTENTS
January 2009 Outside Looking In
Persona 4: Reflecting The Self
by Leigh Alexander
An American Tale
Mr. McGee Goes to Hong Kong
by Brian Ashcraft
What’s In Your Gamer…
Original post by Owen Good
Jan
31
2009
Filed under: World of Warcraft, Fantasy, Classes, Culture, Expansions, Game mechanics, Opinion, Behind the Curtain
This week, I’d like to talk a bit about how taking a look at how you play a game, and which class you play, and maybe choosing to change one or both can pay dividends. Before I do that though, I would just like to mention that I did finally manage to get hold of Baron Rivendare’s mount after 68 runs – my thanks to all of you who shared similar stories in the comments of last week’s column. Or at the very least, my thanks to whatever Blizzard GM read my whinings and took pity on me, if that’s what happened. Apart from Keith. Ten runs, two mounts and one sword? Keith, I’ll be hunting you down…
Continue reading Behind the Curtain: The role you play
Behind the Curtain: The role you play originally [...]
Original post by Craig Withers
Jan
31
2009
Headstrong, developer of House of the Dead: Overkill, thinks they can. In this video, the creative staff discuss the game’s grindhouse style and how this won’t necessarily be a rail shooter.
Of…
Original post by Owen Good
Jan
31
2009
THQ fired 100 employees following a decision to shift its mobile game development to the smart phone platform only. Three studios are closing, in San Diego, the U.K. and Germany.
VentureBeat’s Dean…
Original post by Owen Good
Jan
31
2009
Filed under: Fantasy, Age of Conan, Patches, PvP, PvE
Age of Conan’s Game Director Craig Morrison recently had an interview at Gamespy to dicuss his game’s future. In the end though, he ended up speaking more about the past, and in particular, past problems and mistakes that have now been seen to. Technical game client issues, a lack of PvE content at certain levels, and an unsatisfying PvP system were all cited as causes of people turning their back on AoC — followers of the game since launch would agree with all of these things being issues — but Morrison went through this list and explained how his team has improved the game on each of these…
“No retreat, no surrender” for Age of Conan originally appeared on Massively on Sat, 31 Jan 2009 12:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Linking Blogs | Comments
Original post by William Dobson