Apr 30 2009

A look at this week’s changes to Darkfall

Published by admin at 4:00 pm under 61703

Filed under: Fantasy, Darkfall, Game mechanics, Patches, PvP, Opinion
MMO developer Aventurine makes no bones about Darkfall being an aggressive, PvP-centric game — one that we’ve seen no small amount of debate over among Massively’s readers. However, like all new MMOs (and some old), there are still some kinks Aventurine is working out with Darkfall. This week’s patch brought significant changes to the game, which are detailed in the official patch notes, but MMORPG.com’s Darkfall Correspondent Megan Clark has written her expanded take on the changes and what they mean for the gameplay experience. Clark breaks down the April 24th patch changes as “The Good, the Bad and the Mundane.”
As to the ‘good’, Clark points out improvements in sorting out friend from foe, crafting and trade enhancements (with greater protection when trading outside of one’s own clan), and new quest lines added. The ‘bad’, as Clark sees it, is a 45-minute [...]

Original post by James Egan

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