Archive for March, 2010

Mar 31 2010

EVE video corner: “Future Proof”

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There’s no doubt about it that EVE Online can produce some stunning visuals and incredible stories. New Eden has been the setting for countless creative works, some featuring real gameplay and events and others pushing the limits of the prime fiction. Every so often, I come across a video so mind-blowing that it has to be shared. Last night CrazyKinux’s Musing pointed me toward an awesome new EVE video that’s been seven months in the making.

Produced by Kale Ryoko, “Future Proof” tells the tale of a Caldari militia fleet on a combat mission for the state. Headed up by support commander Firefox of the Chimera “Overlord”, the fleet must do all it takes to push through to their objective. Assisting with this twelve minute masterpiece is Veto corporation’s Kyoko Sadako, the mastermind behind such incredible videos as “War Has Come” and “The Angel Cartel (Push Eject)”. Made using some of EVE’s art assets and the Unreal 3 Engine, Future Proof is a video that simply must be seen.

Skip past the cut to watch both parts of the video in HD. The original version is available for download at the video’s official page on the EVE forums.

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EVE video corner: “Future Proof” originally appeared on Massively on Wed, 31 Mar 2010 18:30:00 EST. Please see our terms for use of feeds.

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Mar 31 2010

Sega Announces, Promises to Fix Conduit 2

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Sega said Wednesday that it plans to release Conduit 2, a follow-up to last year’s Wii first-person shooter, this fall.

The sequel will offer an expanded 12-player online competitive mode and a new four-player, split-screen cooperative mode called “Team Invasion,” which can be played online or off.

The Conduit was developed by High Voltage Software, a company whose works largely consist of licensed games. It received attention for its smooth and highly customizable Wiimote aiming controls, but I thought it fell flat in every other area. It never really put forth any new ideas, instead just resting on the tropes that FPS games have established over the years. Outside the controls, it was an entirely forgettable and repetitive run-and-gun shooter.

High Voltage is having another go at it with Conduit 2, and from the looks of things, the developer is aware of the issues that plagued the first game.

“(The Conduit) was very much the same thing over and over and over again,” producer Josh Olson said in a recent interview with Nintendo Power magazine. “In Conduit 2, we’re trying to do a lot more in terms of level design and gameplay design to mix it up more.”

The developers also said in the same interview that they “didn’t take enough artistic liberties” with the original game, which is all too true. The majority of The Conduit took place entirely in Washington D.C., only straying from that locale to transition to an equally generic sci-fi techno lab.

It’s good to hear that High Voltage is at least aware of the original’s flaws, but I question its ability to get it right this time. It’s one thing to acknowledge your game had issues; it’s another thing to actually be able to fix them. And High Voltage’s resume doesn’t exactly instill much confidence. Its highest-rated game on Metacritic is the Xbox version of Hunter: The Reckoning, which scored a relatively high 79. The company hasn’t had a game that’s squeaked over 70 in the last four years.

To be fair, The Conduit’s controls were fun to use to the point where they pushed me through the game in spite of all the other issues. If High Voltage can make a good core game to match the controls this time, then that’s great. But I’m not holding my breath.

Image courtesy Sega



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Mar 31 2010

First Looks at Scott Pilgrim Movie, Ubisoft Game

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Last week, we got our first glimpses at the Scott Pilgrim Vs. The World motion picture and the videogame inspired by it.

Universal unveiled the teaser trailer for the forthcoming movie Scott Pilgrim vs The World Thursday.

On Friday, while performing at PAX East in Boston, the band Anamanaguchi performed their first tune from the Scott Pilgrim game being made by Ubisoft. While the chiptune band debuted the music, images from the game created by pixel artist Paul Robertson, flashed on the big stage-side screens. Images from the performance can be found at Attract Mode, and video of Anamanaguchi performing the song is available on YouTube.

Scott Pilgrim Vs. The World, to be released in August, is the big-screen adaptation of the graphic novels by Bryan Lee O’Malley. The comics, heavily steeped in the cultures of music, anime and videogames, tell the story of a young slacker who must defeat the seven deadly ex-boyfriends of the girl he loves. The film is directed by Edgar Wright, who has a long history of paying homage to the culture of gaming, particularly through his geek-centric show Spaced.

The movie’s new teaser trailer contains a few veiled references to games, but the one that sticks out the best comes in the clip’s final moments when Pilgrim, played by Michael Cera, slashes an enemy with a flaming sword and his foe turns to coins upon death. Be sure to check out Gamervision’s excellent frame-by-frame analysis of the trailer for a better look at the sequence.

Image courtesy Universal Studios

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Mar 31 2010

Hands On: Rock Mario, Glowing Yoshi Power Galaxy 2

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We’re less than two months away from the May 23 release date of Super Mario Galaxy 2, and Nintendo is playing all its cards characteristically close to its chest.

On a recent trip to Nintendo’s Redwood City office to play the upcoming Wii game, I got to see exactly five new levels, carefully chosen and orchestrated by Nintendo reps to ensure that I only experienced tiny slivers of the game, keeping anything else hidden behind the curtain. And just on the off chance I saw anything the company wasn’t ready to reveal, I was given an extensive list of things that I couldn’t talk about if I happened to see them. Mario isn’t the company’s biggest cash cow anymore by far, but it’s still serious business every time.

What I can say is that Mario and his sidekick Yoshi are filled with more brand-new moves than we’ve previously heard about at E3 or the recent media summit. Mario can roll up into a rock and bash around the levels, and Yoshi can eat Glimmer Bulb Berries that cause him to phosphoresce.

As Nintendo revealed at that media summit, Galaxy 2 has a straightforward world map that’s more reminiscent of New Super Mario Bros. You move around the map on the Starship Mario, a little mobile planetoid shaped like Mario’s head that you can play around on. You’ll be able to find secret levels and branching paths in the game’s many different worlds (of which Nintendo is not saying how many there are, although I saw three). Each world contains several galaxies, and each galaxy contains several levels (objectives).

Here are the new levels I explored.

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Rock and Rollodillo — Boulder Bowl Galaxy

The first thing I did was pick up the new Rock Mushroom, which turns Mario into a rolling boulder of death. The boulder smashes into things and destroys them. Like big giant red crystals that have things inside them. Once Mario smashes something, he reverts to walking around, and you can turn into a rock again by shaking the Wiimote. You can jump while in rock form, which I am pretty sure will translate into some really hard levels that will involve rock-jumping. At any rate, this isn’t one of those. It’s pretty much just an introduction to smashing things, one that culminates in a boss battle versus an adorable giant baby armadillo, who you have to bash in the ass three times.

The Puzzling Pictureblock — Puzzle Plank Galaxy

As the name so helpfully implies, Puzzle Plank Galaxy is full of puzzles. And wood. And puzzles made of wood. I had to butt-stomp on wooden columns and such to get to new areas, then jump across a section of planks as they were being cut apart by massive circular saw blades. The final challenge was butt-stomping a sliding-block puzzle into place. The thinking man’s platform game.

Twin Falls Hideaway — Cosmic Cove Galaxy

Everybody knows that when you go swimming in a Mario game, the first thing you need to do is grab a Koopa shell. Why is it so much easier to swim holding a shell? I don’t know, but the trick has been the same ever since Mario 3 20 years ago. But now the technology has changed. The shell has a headlight on it, and you can shine this on some of the more photosensitive underwater enemies to exterminate them. Plus, when you put the brakes on, the shell now has red brake lights. These are totally functionless, but funny. This level wasn’t as impressive as the rest. After swimming around, I just had to hit a switch, turn the water into ice, and jump up a now-solid waterfall (hmmm) to get to the star.

Bumble Beginnings — Honeybloom Galaxy

As we’ve seen previously, several of Galaxy 2’s levels are in 2.5-D style, meaning that the levels take place roughly on a flat plane of action with a side-view camera. This is one of them. The Bee Suit is back, meaning that Mario can float in the air for a limited time when he’s wearing the ol’ yellow and black stripes. New to the level are big grapes that give Mario back a little bit of flight time if he bounces off of them.

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A Glimmer Bulb Berry — Haunty Hills Galaxy

Yoshi eats things that make him light up. Light causes the level to appear around him. Eat another Glimmer Bulb Berry before yours runs out, or the level will disappear and you will fall to your doom. Need I say more? It’s a recipe for frantic fun.

This was also the scene of my personal triumph, if I may close the show with this anecdote.

I played the living hell out of Mario Galaxy. After last year’s E3 I went back and got the rest of the stars I’d missed the first time through, so I’d be ready to roll into the sequel. So the game was fresh in my mind when I jumped into this level. And as I jumped and ran through the disappearing-platform challenge, I saw the final platform at the end, and from eyeballing the distance I was pretty sure I could do a long jump, spin right at the end, and juuust grab the edge of the platform. I did.

“You can do that?” said the Nintendo of America rep. “I didn’t even think you could do that. Now I’ve gotta go do that.”

Yeah: I am ready for this game.

Images courtesy Nintendo



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Mar 24 2010

Atlantica Online introduces new mercenary

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Atlantica Online fans will be happy to see some new content in the form of “Empress Recruitment“, a brand new quest that offers up a new Class B mercenary at the end.

Empress Himiko is a valuable ally in battle, offering blessings for friends and curses to enemies as well as a damage buff to bow-wielding players. Empress’ Blessing will protect allies from all magic cast by an opponent, and its counterpart Empress’ Curse prevents enemies from using any magic for a certain period of time. Players using a bow will find that they do more damage to ranged enemies in PvP.

The Atlantica Online team is looking forward to seeing how players take to this new addition to the game: “Empress Himiko is a formidable recruit for any Atlantica Online player looking to dominate,” said Peter Kang, CEO, Ndoors Interactive. “We are excited to introduce her to the community and wait with bated breath to see the havoc she will wreak on her enemies with her powerful magic.

To recruit Empress Himiko, visit Sumi in the Haunted Tatami Room to begin the quest.

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Atlantica Online introduces new mercenary originally appeared on Massively on Wed, 24 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Mar 24 2010

A Mild-Mannered Reporter: Return of community news

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There’s quite a bit to crow about in the City of Heroes community of late. Since the last time we’ve taken a look at the community, we’ve had a huge amount of new information about the next expansion, a double XP weekend, and the usual regimen of alien invasions and parallel universes. (July’s release of Going Rogue will greatly increase the parallel universe portion.) And if you live on the east coast, you also have the opportunity to meet the Paragon Studios crew without traveling to the other side of the country!

Have I mentioned that I live on the east coast?

So next week, expect a very weary me to be dishing out a whole bunch of news from PAX East, as I’m going to be following the crew around like a forlorn puppy. But that’s then and this is now. Today, we’re going to be looking at some of the interesting community threads that have popped up over the last month, from the serious to the amusing.

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A Mild-Mannered Reporter: Return of community news originally appeared on Massively on Wed, 24 Mar 2010 11:30:00 EST. Please see our terms for use of feeds.

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Mar 24 2010

The Good, The Bad And The Fingerprinted: My Five Years With The PSP [Appreciation]

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Five years ago today the PlayStation Portable went on sale in North America, and I was one of the first people in line for Sony’s gorgeous new handheld gaming device. Four months later, I traded it back in. More »

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Mar 24 2010

A little more Final Fantasy XIV information from Dengeki

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Since we recently had an official update to the Final Fantasy XIV site, we’re currently in the usual gap before Square-Enix releases any more information about the game. But a few new little tidbits have surfaced from Dengeki Games, an offshoot of the same Dengeki Playstation magazine that’s provided many translated tidbits for players. Eorzeapedia has a translation up with the new information, which includes some dissection of the above UI screenshot and a few more nuggets of information. Oddly, one of the most interesting bits of information is what the red icon located next to the enemy name indicates. (That would be just to the right of the player character in the image.)

The effect is apparently similar to that of colored enemy names in several MMOs, but with a twist — rather than providing you with information about the enemy, it compares the overall strength of the enemy party with your current party. Also included in the news is the fact that testing will take place at differing times worldwide, as well as a few more hints about unlocking popular traits like dual wielding. While it’s not going to answer all of your questions, the newest translation should help stoke your appetite for Final Fantasy XIV’s release hopefully coming this year.

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A little more Final Fantasy XIV information from Dengeki originally appeared on Massively on Wed, 24 Mar 2010 11:00:00 EST. Please see our terms for use of feeds.

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Mar 24 2010

The Witcher Returns In Assassins of Kings [Game On]

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After teasing us with leaks and more leaks, CD Projekt RED and Atari finally pull back the curtain on The Witcher 2: Assassins of Kings, and if the first trailer is any indication, Geralt of Riva is in fine form. More »

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Mar 24 2010

Super Mario Galaxy 2 Logo Has A Little Friend [Nintendo]

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Nintendo lightens up the logo for Super Mario Galaxy 2 with the addition of an adorable representative of the Luma race, the transforming stars of Super Mario Galaxy. More »

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