Archive for June, 2010

Jun 30 2010

Theater Festival Turns Videogames Into Performance Art

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The idea of videogames as art might still be up for debate, but that’s not stopping a handful of performers from using them to make art.

On July 9, the Brick theater in Brooklyn will host Game Play, a two-week festival of videogame performance art.

Among the programs going down during the festival are Eddie Kim’s “Grand Theft Ovid” (pictured), a multi-media retelling of the narrative poem Metamorphoses using Grand Theft Auto 4, World of Warcraft and Halo 3M as a method for digital puppetry.

New media artist Jon Rafman will take the audience on a live virtual tour in “Kool-Aid Man in Second Life“.

And in “Modal Combat,” guitarists David Hindman and Evan Drummond will battle live using classical electric guitars to control characters in a fighting game.

In addition to the performances, the Game Play festival will also host a series of gaming parties and art installations.

For tickets to any of the Game Play events, visit the Brick Theater’s website.

Photo: Bricktheater/Flickr

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Jun 30 2010

Anamanaguchi, Jonathan Coulton to Rock PAX 2010

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Organizers of the Penny Arcade Expo announced the musical guests and exhibitors that would grace their three-day videogame convention on Friday.

Nerds’ favorite bands Anamanaguchi, Jonathan Coulton (pictured above at a previous PAX), MC Frontalot, Metroid Metal, The Minibosses, Paul and Storm and The Protomen will entertain the PAX Prime crowd with chiptunes, game covers and geek rock.

Game makers 2K Games, Capcom, Disney, EA, Microsoft, NCsoft, Nintendo, Turbine, Ubisoft, Warner Bros. Interactive Entertainment and Wizards of the Coast will be onhand to give attendees sneak previews of their forthcoming games.

The Penny Arcade Expo is a three-day gaming event organized by the creators of the Penny Arcade webcomic. The show, taking place this year in Seattle from September 3-5, will host game tournaments, discussion panels, musical performances, table-top gaming and a slew of other extremely geeky diversions.

If you love games and haven’t been to PAX, you’re really missing out. Registration for PAX has been open since April. The show sells out every year, so act quickly.

Image http://www.flickr.com/photos/vanhuisen/ / CC BY-NC 2.0

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Jun 29 2010

Review: Stressful Shooter Sin & Punishment Shines in Easy Mode

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I was annoyed with Sin & Punishment: Star Successor, until I turned it down to Easy mode.

Nintendo’s latest Wii game, released Sunday, is a follow-up to a little-known shooter that became a cult hit. The original Sin & Punishment for Nintendo 64 was developed by Treasure, developer of stylish and brutally hard action games like Gunstar Heroes and Mischief Makers. Released exclusively in Japan in 2000, it became a sought-after import for its gorgeous graphics and “bullet hell” shooting action. (Three years ago, Nintendo made a downloadable version available for Wii worldwide.)

In Star Successor, your character flies through the levels automatically on a pre-set path. Your only job is to evade enemy fire by moving around the screen, then pick off the bad guys.

The action is intense. You’ve got to constantly keep track of enemies flying around, the hailstorm of bullets and environmental hazards. There’s never a lull in the action. But it can get brutally difficult. Even on the game’s easiest mode, it’s no cakewalk. That’s where I soon found myself. Star Successor wasn’t the good kind of difficult, the kind that keeps you going. It was the kind that makes you frustrated and annoyed. Around the third level or so, I hit a complete roadblock and started over on easy mode.

I’m glad I did.

Star Successor is still a hard game even on Easy, but it’s no longer overbearing. It’s difficult, and you still have to pay close attention, but it’s absolutely doable. It’s still greatly satisfying to finish a level.

Because I was less frustrated and stressed out while playing on easy mode, I was able to focus more on the game’s level designs, some of which are excellent. Even though your character follows a predetermined path through the levels, you still have to navigate them well.

For example, one level took place in an air tube completely surrounded by water. That was cool on its own, but what really got me was the fact that if I took the bends in the tube too sharply, my character would careen out of the tube and into the water. There, my vision was blurred, my movements slowed, the sound muted.

Some levels offered offer slightly different takes on the core game mechanics of aiming and shooting. My favorite level in the game was a horror-themed stage. The first section of the level was pitch-black; in order to illuminate the environment, I had to aim the targeting reticle like a flashlight at the dark areas.

Later in the level, enemies hid themselves in big patches of overgrown grass. To force them out of hiding, I had to mow down the grass with bullets.

Sin & Punishment: Star Successor features some truly clever level designs, such as this challenging suspended water tube.
Images courtesy Nintendo

I don’t think I would have found as much fun in these levels if I was playing on a higher difficulty level. When I was playing on a higher mode, I was too concerned with keeping myself alive. That might be alright if Sin & Punishment: Star Successor was just about making it to the end credits. But it’s not.

Star Successor is about four hours long, but it’s the kind of game you replay several times in order to beat your own high score. Each time you kill an enemy, your score multiplier goes up. Because of the sheer amount of enemies on screen at any given time, your multiplier is almost always rising, resulting in a constant stream of positive reinforcement.

The game also has worldwide leader boards where you can track how you stack up against other players across the world.

However, the game’s higher difficulty levels put the focus on just trying to clear the levels rather than trying to improve your score. After all, once you’re struggling just to keep your health up, you’re not going to be paying much attention to raising your score, which practically defeats the purpose of the game’s design.

The original Sin & Punishment had a decidedly clunky control style that made playing the game more frustrating than it should have been. Its sequel solves that by allowing players to use the Wii remote to aim their gun and the analog joystick to move their player.

The increased mobility that comes with the new control scheme makes things inherently easier, and so the designers have been forced to come up with even more fiendish level designs and challenges than in the original.

The original Sin & Punishment had a bizarre, indecipherable story, and so does its sequel. The English voice acting is also absolutely horrendous, but again, this isn’t anything new for series veterans. But while the original game’s story might have felt so-bad-it’s-good, Star Successor’s story is so-bad-it’s-awful.

One of the things I liked about the first game’s story was its surreality. In one memorable scene, the main character spontaneously turned into a giant robot and started fighting some huge monster while the city they were fighting in filled up with gallons of blood. There’s nothing so daring in Star Successor.

Above all, Sin & Punishment: Star Successor once again proves Treasure’s mastery of making games in which lots of things explode. The action is fast and furious and the game’s supershort length makes it perfect for several playthroughs. Even if it can be a bit too difficult for its own good.

WIRED Fast-paced, exhilarating action that never stops. Smooth controls.

TIRED Higher difficulty levels undermine what makes the game good. Awful story, and not even in the good way.

$50, Nintendo

Rating:

Read Game|Life’s game ratings guide.



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Jun 29 2010

Victors Crowned in Pokémon National Championships

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Two Pokémon masters have proven themselves to be the very best, like no one ever was.

Wade Stanley and Wesley Morioka were crowned the greatest in the land during the 2010 Pokémon Video Game National Championships in Indianapolis, Indiana, this weekend.

11-year-old Stanley (pictured above) from San Diego took the Juniors division edging out 2nd place trainer Carlos Flores of El Paso.

In the Seniors division, Chicago’s Morioka, 16, bested Len Deuel of Dallas for the win.

Both masters are now eligible to participate in the 2010 Pokémon Video Game World Championships, to be held in in Kona, Hawaii this August.

The Pokémon Video Game National Championships bring regional winners from around the country to battle for national supremacy. The competitions are played using Pokémon Heart Gold and Pokémon Soul Silver for the Nintendo DS.

Image courtesy Pokémon Video Game National Championships

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Jun 29 2010

First Look At PlayStation 3’s 3.40 Firmware Update [Gallery]

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The latest firmware update for the PlayStation 3 isn’t just some regular old update. Oh, no. This update is a big deal! More »

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Jun 29 2010

If Only All These Team Fortress 2 Weapons Were Real [Tf2]

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Polycount, an online resource for video game artists, has been running a Team Fortress 2 competition, asking users to submit their ideas for new weapons and items for the game. Valve, I hope you’re taking notes. More »

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Jun 29 2010

Microsoft: Project Milo "Not A Game We’re Planning To Bring To The Market" [Kinect]

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We’d always thought Project Milo, Lionhead’s Kinect tech demo from E3 2009, was an actual game. Or at least an actual something. Turns out it’s not, and will probably never be released to market. More »

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Jun 29 2010

Sin & Punishment: Star Successor Review: #1 With A Bullet [Review]

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Nintendo fires a shot at the hardcore Wii owner with Sin & Punishment: Star Successor, a new shooter from the shooting game masters at Treasure. It’s brutally difficult and a sequel to a relatively obscure Nintendo 64 game, a Wii library anomaly. More »

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Jun 29 2010

Club Nintendo Members, Time Is Almost Up [Nintendo]

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Nintendo fans of North America, this a public service announcement! You have two more days to achieve annual Gold or Platinum membership status at Club Nintendo. Register your Nintendo games now before you miss out on members-only swag! More »

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Jun 29 2010

Kotaku Off Topic: LEGO Facebook [How Is This News?]

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Who doesn’t like a good literal visual gag? I know I do and I’ll bet a few Kotaku Off Topic regulars do too. This is where we chat about those kinds of things and video games too. More »

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