Archive for October, 2010

Oct 18 2010

Netflix Disc Free App on PS3 LIVE

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So a couple of minutes ago I received an e-mail that Netflix on the PS3 has gone disc-less.

As you can tell from my high-tech photo, I’m not kidding. I am a little upset that they didn’t capitalize my first name, but I guess it’s something I will have to live with. If for some reason you go into the “What’s New” section and you can’t find the Netflix update, you can click the Netflix app from under Video and you will be able to update it that way. The update shouldn’t take very long as it was only 19MB’s.

As you recall though last week I posted a video of the news that the Netflix app was coming this week. You can find it here if you missed it. Now it’s cool that we have Netflix on our PS3’s disc free and all but, honestly I like the app they showed last week better. It was just a little more organized compared to the one they released today.

If you try it, let me know your thoughts.

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Oct 18 2010

Guild Wars 2: Hands On with the Charr Necro

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At the recent New York Comic Con, MMORPG.com Industry Relations Manager, Garrett Fuller, had the opportunity to spend some hands on time with the Charr Necromancer. Not only does Garrett have some general thoughts about the Necromancer class, but he’s got a lot to say about the Charr Necro as well. Read Garrett’s hands-on look and then let us know what you think about the bad-ass Charr Necro!

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Oct 18 2010

One Shots: A light to guide the way

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With Guild Wars 2 looming on the horizon, more players are headed back into Guild Wars to build up their individual Halls of Monuments before the game launches. Thanks to our very own Rubi, we’ve got an excellent, ever-increasing series of guides illuminating just how to gather awards as ye may. For those who may not be joining the monument-chasing fray, we instead have today’s scenic image from Hawk Nevermore. He writes in to explain a bit more about this beach scene: “I was out doing the daily Zaishen mission when I got sidetracked by an uncontrollable urge to explore a shaded-out area of my minimap. That brought me to this hidden gem of a screenshot — a magnificent view of the white sands of Kryta, dominated by the tower of a castle in the distance. Watch out, though: This place isn’t a paradise. There’s lots of hostile drakes and undead populating these beaches.”

One Shots is all about what you, the players, are doing. If you’d like to share your screenshots and experiences with everyone, then gather them up and send them to us here at oneshots@massively.com along with your name, the name of the game, and a brief description. We’ll post them out here and give you the credit for sending it in.

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One Shots: A light to guide the way originally appeared on Massively on Mon, 18 Oct 2010 14:00:00 EST. Please see our terms for use of feeds.

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Oct 18 2010

Final Fantasy Mystic Quest Now Available on Virtual Console

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The classic 1992 role-playing game Final Fantasy Mystic Quest is now available on the Wii’s Virtual Console download service, Nintendo said Monday.

Mystic Quest is the black sheep of the Final Fantasy series, or at least it was 18 years ago. Designed for and released first in the United States, it was created under the generally incorrect assumption that Americans didn’t like Japanese role-playing games because they were too stupid to play them.

Then again, with the benefit of hindsight, we can see it was just ahead of its time: Final Fantasy Mystic Quest simplified the gameplay, put the focus on flashy graphics, did a lot of the work for you and was rigidly linear, largely eliminating free exploration. So basically it was Final Fantasy XIII.

That said, you might hear a lot of people slagging off Mystic Quest today, but I liked it. It’s ridiculously easy but the music is pretty awesome and the giant monsters are often hilarious. Might be worth $8.

Image: VG Museum



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Oct 18 2010

Wings Over Atreia: What’s in a name?

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Classic balladry informs us that a rose by any other name would smell as sweet. Would the same hold true of an Elyos or an Asmodian? OK, maybe sweet-smelling and back hair don’t necessarily mix (and let’s not even ask how long that Elyos has been stuffed in all-encompassing armor), but there is no denying the impact a name has in Aion.

Unlike those handed us at our birth (and with few exceptions kept throughout our lives), names in games are completely self-inflicted; we have control over what the floaty text above our heads announces to the rest of our pixel world. And announce it does — more than many people even stop to think about. A name is so much more than just a convenient way to send whispers or in-game mail to others within Aion; with only a glance, your name implies much about you, your playstyle, and your personality. It is not uncommon for people to actually base their grouping decisions, their legion recruitment, their trust in you, and more on just a simple glance at your in-game moniker or your legion tag.

Whether the impact is born of reputation or of first impressions, others have a reaction to and make decisions based simply on names. Fly past the cut to see how different monikers influence the world we live, fly, and fight in.

Continue reading Wings Over Atreia: What’s in a name?

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Wings Over Atreia: What’s in a name? originally appeared on Massively on Mon, 18 Oct 2010 13:00:00 EST. Please see our terms for use of feeds.

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Oct 18 2010

General: Not In My Back Yard

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In the latest edition of Richard Aihoshi’s Free Zone, Richard takes a look at China Joy and the imminent showing of Nival Network’s Prime World. Some will remember that Nival was the development house behind the recently released Allods Online. Why do these two things pique Richard’s imagination so much? Read Free Zone to find out.

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Oct 18 2010

Darkfall: What Lies Ahead

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At the recent Hellenic Game Developer’s Conference, Darkfall Online lead developer, Tasos Flambouras, made a few statements during a presentation that caused a few eyebrows to be raised in wonderment. In a new post on the Darkfall forums, Flambouras clarifies his statements a bit and gives a bit of a peek in to what lies ahead in terms of Darkfall, a new expansion and the possibility of Darkfall 2.

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Oct 18 2010

Flameseeker Chronicles: Stop telling me how to get 50 points when I only have three

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I’ve spent a ton of time the past week talking about how to get 50 points in your Hall of Monuments, and while I’m happy with how much people seemed to enjoy it, I got a lot of feedback of another kind.

This is the connection between Guild Wars 1 and Guild Wars 2 that we’ve been waiting for, so a surprising number of players have either come out of retirement or are picking up the game for the first time. Those players read a guide on how to get 50 or even 30 points, check their calculators, see three points, and can’t even begin to imagine how they’ll catch up.

Well, my main account might be sporting 46 points, but the image above is a screenshot of the calculator for my Massively/Guildcast account, so I am right there with you guys. For that reason — and thanks to a pile of requests — this Flameseeker Chronicles is for those of you just starting out. I mentioned some of this in last week’s Flameseeker Chronicles, but it was geared more toward those who are already underway. This is more basic, so follow along after the jump for a guide on how to get up to speed.

Continue reading Flameseeker Chronicles: Stop telling me how to get 50 points when I only have three

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Flameseeker Chronicles: Stop telling me how to get 50 points when I only have three originally appeared on Massively on Mon, 18 Oct 2010 12:00:00 EST. Please see our terms for use of feeds.

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Oct 18 2010

Trion Worlds Officially Unveils the Plane of Water [Rift: Planes of Telara]

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Trion Worlds just officially unveiled the Plane of Water from Rift: Planes of Telara, and it looks like Water Rifts will be able to flood even the driest desert. We’ve added screenshots that are full of slithering creatures to our gallery, and we’ve posted a video that shows exactly what happens when a Water Rift opens in a zone. Keep reading after the jump for the video and look at the lore behind the Plane of Water.

For more details on the Plane of Water, you can also check out the MMO Report’s recent interview with Producer Adam Gershowitz. Now let’s dive into the video and lore!




Plane of Water

Water Rifts: the deep rises

The surface of all water is a membrane between sanity and lunacy, between the open air and the dark depths. By the shores and in the swamps, where real meets surreal, the Water Rifts form, letting madness loose upon Telara. Stay away from the water! Better to fish in the sand than risk ever meeting the gibbering, slimesome horrors that slither from the nightmare plane.

But then, a Water Rift can take hold even in the driest desert. Salt water rushes from nowhere and spreads into a reeking lake, from which tentacles rise and quiver in frantic rhythm. Toothed tendrils writhe from a rent in the sky, living creatures drown on land, and monsters spill from the rift like rotten fish from a net.

The Plane of Water: the crushing dark

Be thankful that the planes are closed to mortals, for mere moments of gazing into the Plane of Water would snap the sturdiest psyche. This is the plane of nightmares, the bottomless depths of its endless sea mirroring the darkest corners of the mind.

Reefs grow that defy geometry, where unclean creatures build cities and play their games of torture and depravity. Colossal creatures lie entombed within the glaciers that float upon the Plane of Water, awaiting word from their master to push through the rifts and swallow continents.

Touched by Water: the things that should not be

Watertouched invaders merge the worst bestial traits with the worst human urges. Fish-headed, with squirming tentacles for legs, the cephalons build fluted cities deep beneath the waves and hold depraved revels, hoping Akylios will wake and lead the dance. Slouching sobeks with scaly hides and crocodile jaws wallow in everything cruel and lazy. They have long served as enforcers for Telaran sorcerers arrogant enough to summon them.

The Plane of Water breeds twisted beasts such as notchback crocodiles with catlike legs, and dragon turtles that walk upright, twin heads spouting blasphemy. Deep ones lurk in seaside caves, crab-faced hulks whose pincers can crack the spines of giants. Like a maniac’s smile, the things that wash up from the Plane of Water resemble something healthy at a glance, but a second look reveals the alien, awful thing before you.

Dragon of Water: the Profane

The prison fits the prisoner: Akylios waits deep beneath one of Telara’s great secret shames, a place of terror and darkness and forbidden magic. He sleeps and he dreams, remembering endless eons marauding through the cosmos with his Blood Storm brethren, learning every tragic secret, every evil spell, sipping the nightmares of dying worlds.

Telarans can comprehend the other dragons’ urges to consume, to conquer, to hoard, but Akylios is beyond understanding. The living interest him because the tortured howls of races sound almost like music. He does not seek victory over men any more than the ocean strives against the land. One day he will simply wash all mortals away just to hear them scream their silly symphony. He was mad even before he learned all fears and secrets. There are no words for what Akylios is now.

Cult of Akylios: the Abyssal

Cabals clad in the skins of children, chanting in tide pools by moonlight. Artists locked in seaside shacks, bidden by spirits to summon blubbery monsters or else venture out and carve up village maids. Sages who venture into forbidden archives and read until their eyes shrivel in their heads. These are the wretches who serve Akylios.

They will seek any path to power, learn any magic, betray any loved one to rouse their dreaming lord. They whisper their nightmares into bottles set adrift on the tide, and draw his filthy spawn into Telara to feast. Meridian was theirs before the Defiant drove them out, and now the Eth scholars hang Kelari dreamcatchers by their beds, hoping their nightmares never reach the Abyssal’s sleeping lord.

Shortly after the Shade, the oceans swallowed a coastal manor house. Only the following was legible on this scroll found in a sealed case within.

The fog rolls in like a gauzy tide, creeping closer by the night. It coils about my bones, slipping over the waves toward the little fishing village.

By day I pore over my tomes. By night, I watch shapes writhing in the mist. Things bray and gurgle and men scream, and every morning when the fog slips away, more fisher-folk are gone. The village is eroding, like a sandcastle left to the hungry waves. I do not care for the villagers and their stupid superstitions, but I envy no man such a fate.

Yet I hear the tentacles grasping at the cliffside, and flutes squealing in the cities in the crushing dark. They know the secrets my books keep from me. I need only join them, and they will tell me all. It seems I do envy the villagers, but not for long.

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Oct 18 2010

TERA talks costume contest, shows off new screenshots

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Looking forward to TERA? Like cosplay? If so, En Masse Entertainment has a Halloween costume contest just for you. Send in a picture of yourself dressed as a TERA player character, NPC, or monster, and you could snag TERA merchandise and multiple beta invites.

The contest will also feature five runners-up, each of whom will take home t-shirts, posters, and lanyards as well as one beta invite. Entry requires a Twitter account, and you’ll need to reply to the official TERA Twitter with a link to your costume photo and the hashtag #teracostume. Be sure and have a look at the costume contest rules on the official forums.

Speaking of costumes, you can also check out the latest Screenshot of the Week featurette for a potential idea in the form of a Castanic Free Brotherhood farmer.

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TERA talks costume contest, shows off new screenshots originally appeared on Massively on Mon, 18 Oct 2010 11:00:00 EST. Please see our terms for use of feeds.

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